I am Florian ANGOUJARD, a young Frenchman passionate about new technologies, cinema, and mechanical and electronic engineering.
The world of entertainment, such as theme parks, brings together all of my passions.
If you want to join me, write me in the Contact page or with your social network.
The different productions (videos, technological and others) are designed using the following software:
The different productions (videos, music, 3D and technology) require the following network and computer skills:
Passionate about astronautics (the conquest of space) from an early age, I have always wanted to create a space flight simulation capsule.
More than just a toy, this is a reconstruction of a capsule for two people.
It simulates a 24-hour flight to Mars via the Moon (only 24 hours for air renewal).
Recently arrived in my childhood home and, at the age of 13, I transformed this little corner of my room into a real roll-play experience.
The space is barely 3.5 cubic meters in volume and is separated into two parts.
Alerts and scenarios, triggered by the on-board computer, are activated randomly during the mission.
A manual containing procedures assists the pilot and captain in their mission.
A mini robot with a webcam, placed in a box of red sand, simulate the control of a Martian rover during a Martian rock harvest.
The design of this capsule allowed me to develop my skills in electronics, computer science, and the history of space conquest.
Using the capsule allowed me to develop stress management skills when performing tasks.
Passionate about astronautics (the conquest of space) from an early age, I have always wanted to recreate the famous scene of the launch of the Saturn V rocket in the film Apollo 13, by Ron Howard.
I started building with my father at the age of 6, water rockets. The first models were simple in structure.
A simple water bottle upside down, containing a little liquid and inflated thanks to a spare tire compressor!
Altitude: 20 meters, then 30 meters up to 50 meters with a 1.90 meter high model equipped with its recovery system.
Wanting to go always higher, I am interested in my 10 years in solid propellant rockets. With my father we buy some from the German company Opitec. Then when I was 16, with a friend, we built our own rocket cartridges using sugar and potassium nitrate.
Steering a craft through water is a daunting task.
Especially when it is an automated machine and it has to navigate below the surface of the water.
This is the task I have given myself to carry out for the first half of 2019: to create an automated submarine.
Like large ballistic missile submarines, it should be capable of launching small rockets.
These are long hours of documentation, which have allowed to design the submarine named: SAPHIR.
Its shape is in the shape of a torpedo and its proportions are calculated on the models that they are the missile submarines.
All the design of the machine was in CAD. The machine is divided into several sections. Each has its functionality.
The hull will be made of resin from a polystyrene mold designed for construction. It will accommodate a series of ultrasonic sensors for water as well as the compartment maintenance access doors.
The submarine has a control center with 5 ARDUINO DUE boards linked together to exchange information. Each of them has its own task:
The cards thus exchange read/write variable values. They are connected to a network of sensors (more than 130 sensors: smoke, water, ultrasound, voltage, temperature, humidity, video, hydrophone, CO2 sensors, etc.).
The on-board safety management card controls the machine’s good performance in the water. In the event of a major problem, she drops a small security beacon on the surface to determine the position of the ship.
The control of the submarine is done autonomously. The submarine performs ascent dive cycles (determined by the user) to retrieve command data on the future cycle and send data from the old cycle.
Ballasts, positioned at the front and the back of the machine allow it to dive and rise to the surface.
This is an update of the connectivity of the house in which I live with my family.
The F-010 telephone sockets and television coaxial sockets have all been replaced by category 6a RJ45 sockets. This category of internet cable allows high-speed data transfer (10Gbps if the shielding is respected from end to end).
In addition to the telephone sockets, the wall cables have also been replaced by category 6a cables.
Thanks to this replacement, in each room where internet consumption is high, two high-speed RJ45 sockets are available.
On the other side, a Gigabit internet switch is installed within a patch bay. This also includes the internet connection box (connected by fiber optic), the home telephone and the radio terminal of the robot mower.
Within the house, two new Gigabit WiFi access points are installed.
A VPN system (operation via OPEN VPN and the access provider) makes it possible to simulate the presence of all portable devices on the local networks to have access to data.
A NAS, in addition to the sharing of the main files via the network functionalities of Windows, completes the whole. A Dropbox subscription allows us to backup all important data to the second level.
In the future, after upgrading a server, everything will be compatible with the 10Gbps standard thanks to the use of a Ubiquiti switch. This makes it possible to manage the computer park in an optimal way, while securing the incoming and outgoing ports.
As part of the realization of personal projects and those related to PYROPLOSE, I set up my own workstation and 3D rendering.
Here is the configuration used :
This configuration is not optimal for 3D research work. However it is a good compromise for the budget.
For the design of PYROPOSE projects, conceptualization and prototyping, I have acquired a Creality Ender 3 V2 3D printer.
From the concepts designed in CAD on CATIA V5 or on Sketchup Pro, the models are then put in .stl format.
As part of my studies to become a U.I. Designer, I did a two-month internship within the services of the Planète Sauvage Animal Park.
This park is located near Nantes. It is known for its Safari track and active search around for Dolphins.
I proposed a work of design and realization of a themed visit application for children visiting the park.
A virtual animal guide informs and questions the child through a quiz. The story is evolving and variable over the answers of the child.
In view of the short duration for the mission entrusted to me, the management of the park entrusted me with the mission of focusing the development of the application on pedagogy around the Cité Marine, which welcomes the 9 Park dolphins.
To fulfill this mission, I did a week of immersion with trainers. Then, I wrote the scripts myself, to have them presented in the form of a Storyboard.
As part of my studies to become a U.I. Designer, I led a 360° communication project. This includes the creation of a website, the creation of a logotype, the production from a storyboard of a video promoting the activity and a Roll Up.
The project was carried out over a period of six months of work (with study time included).
It was made for a ceramic craftswoman from the Rennes region: Madame Fabienne BADINO. This work began with a marketing study of the craftsman’s activity: his work environment, his economic model and his target audience.
The logotype had the only constraint to include the initials of the client’s name, here the letters F & B. Here is the logotype created:
Fabienne BADINO’s website was designed with the WordPress CMS. It is a showcase site which aims to serve as the main basis for its communication strategy.
Web hosting from o2Switch was purchased to host the website.
Here is the address of the site created: www.fabiennebadinoceramique.com.
A work with models was carried out with Adobe XD software. The website is responsive. Here is an overview of his website: